@startuml
sprite $audio_description [48x48/16] {
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00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
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00DFFFFFA0000DFFFF00007F400000000000AFFFFFFFF500
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00DFFFFF9222AFFFFFB2227F922222246BFFFFFFFFFFF500
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00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
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007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000
000DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF6000
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}


!define FA5_AUDIO_DESCRIPTION(_alias) ENTITY(rectangle,black,audio_description,_alias,FA5 AUDIO_DESCRIPTION)
!define FA5_AUDIO_DESCRIPTION(_alias, _label) ENTITY(rectangle,black,audio_description,_label, _alias,FA5 AUDIO_DESCRIPTION)
!define FA5_AUDIO_DESCRIPTION(_alias, _label, _shape) ENTITY(_shape,black,audio_description,_label, _alias,FA5 AUDIO_DESCRIPTION)
!define FA5_AUDIO_DESCRIPTION(_alias, _label, _shape, _color) ENTITY(_shape,_color,audio_description,_label, _alias,FA5 AUDIO_DESCRIPTION)
skinparam folderBackgroundColor<<FA5 AUDIO_DESCRIPTION>> White
@enduml